Winnipeg Free Press (Newspaper) - May 03, 2020, Winnipeg, Manitoba
C M Y K PAGE A12
SPORTS
SPORTS EDITOR: STEVE LYONS 204-697-7285 ? SPORTS@FREEPRESS.MB.CA ? WINNIPEGFREEPRESS.COM
SUNDAY MAY 3, 2020
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D OVER TOWNSHIP, Del. - The moment in the virtual sun has arrived for simulated racing and
the thousands of gamers who always
wanted to race like Dale Earnhardt
Jr. or Jeff Gordon at NASCAR tracks
from Dover to Daytona.
Sports fans discovered over the last
few weeks on national TV a not-so-
hidden secret in the racing community:
the NASCAR champs and IndyCar
drivers wanted to compete like their
fans - to hook up a simulator rig, grab
a wheel and go head-to-virtual head
with the best in the field without risk-
ing a real slam into the wall at more
than 320 km/h.
The races have set viewing records,
filling the yawning gaps in sports pro-
gramming and helping make iRacing,
headquartered in Chelmsford, Mass., a
breakout company during the corona-
virus pandemic.
"I don't think anyone wants a
pandemic as the reason why all of a
sudden you're extremely successful,"
iRacing executive Steve Myers said.
"The only reason why we've been able
to do this is because we've put 16 years
worth of work and time into making
this platform capable of doing this. It's
been massively successful for us to put
these races on."
The real hope is the iRacing boon
can be sustained without Cup drivers
to prop up the series.
With NASCAR set to return May 17,
the iRacing Pro Invitational Series will
likely go away. The NASCAR-backed
iRacing Series, featuring the best sim
racers in the field, will continue to run
on digital platforms; six races will air
on NBCSN during the series' playoffs.
The last race on Fox in the Pro series
is scheduled for May 9.
NASCAR's online competition has
been the clear winner among other
sports - such as tennis - that have
dabbled in virtual gaming during the
shutdown.
At Dover International Speedway,
the finishing touches should have been
applied this week, the sponsor signage
added, everything spruced up for
what would have been a NASCAR Cup
Series race Sunday.
Instead, NASCAR drivers will spend
the day on those simulators at virtual
Dover. Blake Shelton is the grand
marshal for the track that has been in
the sim company's bank for years, and
David Hasselhoff will sing the national
anthem. Hendrick Motorsports driver
William Byron is the favourite for
the fourth straight erace. There's no
chance of rain.
The real stars of iRacing are the 3D
car artists, software programmers and
engineers - in NASCAR parlance, the
team back at the shop.
They visit tracks with laser scanners
on tripods to capture in perfect detail
every bump, curve, crack and painted
line in a digital point cloud. The crew
takes up to 10,000 pictures of, not just
the track, but any grandstands, bridges
or other structures in the distance
connected to the property. It can take
four to six months from first photos to
simulated finish.
There are 98 licensed tracks across
IMSA, World of Outlaws, USAC and
other notable racing series and more
than 2.85 billion iRacing laps have
been turned since 2008.
"We've always had a commitment
to authenticity at all costs," said Greg
Hill, who leads the art and production
teams at iRacing. "That's a lot of hard
work. In some ways, it puts you in a
niche, but as we've found with this CO-
VID-19, having had that commitment
to authenticity has led to outfits like
NASCAR and all these drivers going to
us and bringing us this attention."
The numbers - even some real-life
bumps, like Kyle Larson's racial slur
that cost him his NASCAR ride - bear
it out: iRacing, formed in 2004, has
added roughly 70,000 subscribers (at
up to $55 per year) over the course of
the pandemic and become a ratings hit
on the weekends. Fox Sports says five
pro events - keyed by the star power
of today's top Cup drivers and retired
greats - have averaged 1.135 million
viewers, topped by 1.53 million for the
Texas virtual race.
The virtual series, which skews to-
ward the coveted 18-to-34 demograph-
ic, passed 100,000 active customers in
January and hit 170,000 this week.
"Our theory was always, if the
racers like it and they find it useful,
then the rest of the general public that
enjoys this sport is going to enjoy it as
well," Myers said.
Gaming, of course, and social
platforms have been a major acces-
sory during the pandemic. Games like
Fortnite, once a nuisance to parents,
are now de-facto babysitters. Twitch
recently reported a 17 per cent in-
crease in hours watched compared to
the previous quarter. YouTube Gaming
and Facebook Gaming also saw spikes
in streaming traffic in the first quarter
of this year.
TimTheTatman, DrLupo and Ninja
(ask your kids) are this generation's
Michael Jordan and Tiger Woods.
Simulated drivers haven't seen their
Q score peak just yet - perhaps they
should try dodging turtle shells or
dodge a thunderbolt - but the ques-
tion is often raised: Is iRacing a video
game?
"People get so hung up on the term
simulation versus a video game," My-
ers said with a laugh. "I like to say, we
are what you want it to be."
Whatever the genre, it's entertain-
ment for fans across the globe to race
like their favourite drivers at tracks
they may never visit or have always
wanted to tame.
- The Associated Press
PAUL KIZZLE / THE ASSOCIATED PRESS FILES
NASCAR fans get all the action without risk of a crash in the virtual game. The iRacing boom has attracted thousands of competitors.
Events are setting viewing records with fans wanting to go head-to-head with their heroes
Virtual racing a serious business
DAN GELSTON TimTheTatman,
DrLupo and Ninja (ask
your kids) are this gen-
eration's Michael Jor-
dan and Tiger Woods
A luxury face mask by Mathieu Caron
MONTREAL - A Quebec fashion
designer has launched a line of high-
end designer masks inspired by the
costumes of the Olympic fi gure skaters
he dresses.
Mathieu Caron has been designing
and manufacturing outfits for several
years, including the spectacular outfits
worn by Canadian Olympic champion
Tessa Virtue and world silver medallist
Shoma Uno of Japan, among others.
The profits from the mask sales go
to the World Health Organization in its
fight against the coronavirus pan-
demic.
"We took the same materials as the
skaters' costumes, the same decora-
tions, the same design, but we com-
pletely recreated the form to make
masks," said Caron, who also designs
dancewear, gowns and wedding
dresses.
"My primary goal was to make sure
that the artistic side could come to
help a little, raise funds to make a dif-
ference and at the same time make a
collection item a little more glamorous
than an ordinary mask."
The limited-edition masks are not
for all budgets - the eight models cost
between $150 and $300.
Japanese customers were not
deterred, snatching items inspired by
Uno's costumes, which retail for $200
to $250. Initially, the idea was to design
a maximum of 15 masks for each
skater, but in Japan, they sold 70.
"I was surprised," Caron said. "In
times of crisis like this, I honestly
didn't think people had so much money
to buy a mask."
Caron says his goal was not to
heighten his brand.
"It was more an artistic contribu-
tion to do our part with some members
of my team who also got involved in
the decoration," he said. "But with
everything we have sold, we will not be
unemployed for the next few weeks."
The masks are made of cotton and
polyester fibres. The fabrics come
from the same materials as the skat-
ers' outfits. The material is breath-
able, with padding to give shape and
structure.
"Now, is it something medical? Not
at all," Caron said. "We would rather
call it a fashion accessory, a collector's
item."
- The Associated Press
Ooh-la-la designer face masks all the rage for the rich
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